Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them. In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing. (SNES) Big Luigi Cursors Super Mario Bros. I think the Goomba has an unused 'stomped' sprite if you do a cape slam on top of it. The Snake Block originally had graphics for large blocks on each end. Pretty sure its only graphics exist in the SNES Test Program. Sprites of Raccoon Mario, a powerup from Super Mario Bros. There is no 'unused' Goomba stomped frame in SMWs ROM, unless you count glitched graphics. General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice. The Sparks from the oddity that is Super Mario Bros 2, fully custom-made in SMMs gamestyles (SMB1, SMB3, & SMW, no NSMBU sadly). Super Mario World Cursors 80s Inspired by Tajanator Cursors Yoshi's Desktop Cursors mario 1 - up mushroom Cursors Super Mario Kart Cursors Super Mario Mushroom Cursors Super Mario Bros. Its not visible unless you add the extra colours to the sprite, but its true. After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door. I also guess some custom tiles are on that (from the comments)? And of course, palettes. is if they decide to make a new sprite based game, which Id be happy with. Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. is surprisingly thorough in terms of the challenges found in action/adventure games, it lacks a handful of challenges that have. The use of SMW tunes in is a good example of how nostalgia for the SNES game. Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language. Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there. ![]() Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water) Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E Stages (except some outdated looking ones)Īnd what could need an overhaul or a new rip:
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